index.html / Archive / Tour

________________2017________________

3/18 Pittsburgh

________________2016________________

11/27 Macon, Georgia
11/26 Atlanta
11/25 Athens, Georgia
10/15 DC
07/30 Neversink, New York
03/26 Milwaukee
03/25 Chicago
02/26 DC

________________2015________________

12/14 Baltimore
11/30 Athens
11/24 Athens
11/23 Athens
11/21 Atlanta

________________2014________________

06/28 DC
04/14 Baltimore

________________2013________________

10/26 DC
08/03 DC
06/15 Baltimore

________________2012________________

07/02 Atlanta
06/18 Athens
04/30 Atlanta
04/02 Atlanta

________________2011________________

09/10 Baltimore (Paul Slocum)
07/29 Baltimore
05/14 Baltimore

________________2010________________

11/23 Athens

________________2009________________

10/30 NYC
05/01 Richmond (Charles Westerman)
01/06 Baltimore (Cholo with Adam Stroupe)

________________2008________________

11/29 Chapel Hill
11/28 Athens
11/26 Atlanta
11/25 Richmond (Death Domain tour)
10/13 Portland (Jesse Jackson)
06/13 Portland
04/19 Portland
01/12 Las Vegas

________________2007________________

12/22 Atlanta (Eyedrum)
12/14 Athens (Javier Morales)
10/12 Charlottesville
10/11 Richmond
10/09 Athens (Always tour)
10/01 Athens (Javier Morales)
08/25 NYC (6 AM sunrise at Eyebeam)
06/21 Chapel Hill
06/13 Boston
06/09 Greenville
06/07 Atlanta (SIDS tour)
03/24 LA (Nasty Nets LA at Telic, Hing Hon EK001 and Musical Centre (Mash-Potato) keyboard through Digital Delay)

____________2006 to 1997____________

effected SNES Mario Paints Super Nintendo music often with no regular underlying temporal grid composed with two quarter note sequences in C major of unmatched tempo - run through effects pedals (octave, envelope filter, distortion, delay, ...) at Eyebeam in NYC, houses and clubs along east coast, Eyedrum in Atlanta, houses and basements in Portland, OR, often with Javier Morales, once with Adam Stroupe


music
improvised
modular/plugging stuff into other stuff
non-sequenced -> loops -> sequenced
Apple II -> Mario Paint -> MIDI
fluid, indiscrete -> event, discrete effects
polymeter -> meter -> polyrhythm
lose myself in the signal
noise -> signal -> too much signal to process

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